I know of two ways to play chess. One is to try to
make the best possible moves - as a chess computer does - the other is
to adapt your play to the mentality of your opponent. Being a poor
player, I always choose the latter.
I have as my favourite chess opponent a retired
diplomat who is somewhat emotional and immodest and who likes a glass at
his elbow. On the rare occasions that he beats me, he jumps up
delightedly and does war-whoops. I know of one infallible defence
against him. When in a tight spot, I say: "My dear fellow, have
some more whisky". He complies and his standard of play
deteriorates.
HAL, in the 1913-2001 game, is not as crude as
this, but he does play in the clear knowledge that Poole is a weak
opponent. He sets obvious traps for him that a strong one would never
fall into. To win as quickly as possible (perhaps he is anxious to get
on with his murder plot) he even spectacularly sacrifices his queen.
This subtlety in HAL's characterisation (although
hidden to all but chess experts like Campbell) is a reason why, to
prophets of future space travel, 2001 is such an extraordinarily
intelligent film. HAL, although a computer, has uncannily human-like
emotions. I believe him when he says the game has been
"enjoyable". Such depth of character will be needed to manage
really long and complex space voyages.
But I am less happy about HAL's memory. Knowing the
habits of engineers it is hard to believe that he became operational on
January 12,1997. That day was a Sunday.